srijeda, 23. rujna 2015.

World of Tanks 10.0 or 1.0.0

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World of Tanks 10.0 or 1.0.0 preliminary patch notes


World of Tanks 10.0 or 1.0.0 preliminary patch notes







– IS-8 will be renamed to T-10 and reworked to HD
– special new tutorial mode where players will fight bots on the Mittengard map. The bots will be farmable for 10 battles for XP and silver
– reworked the crew tab 
– customization window was reworked
– changed and added some new camouflages
– both hangars were reworked somewhat
– Chieftain and Action X replacing their predecessors
– l’IS-8 sarà rinominato T-10 e rielaborato in HD
– ci sarà una nuova e speciale modalità tutorial dove i giocatori combatteranno contro bot sulla mappa Mittengard. I bot saranno presenti per 10 battaglie al fine di ottenere XP e crediti
– Rielaborata la scheda equipaggio
– rielaborata la finestra di personalizzazione.
– Cambiati e aggiunti nuovi camuffamenti
– Entrambi gli hangar sono stati rielaborati in qualche modo
– Chieftain e Action X sostituiranno i loro predecessori





















































subota, 12. rujna 2015.

TYPE 59








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Official Rules  |  Questions?  |  Powered by Splurgy









Public Test of Game Physics

Public Test of Game Physics

The public test server of the game physics is now open.
Patch notes for the Public Test of the game physics
Rocking the Gun
Added an experimental feature that allows the players to “rock” their vehicle’s gun while shooting, to take advantage of slightly increased gun depression/elevation angles upon forward start or braking. Soft suspension allows “rocking” the aiming circle upon forward start or braking.
Suspension Operation:
• Suspension will allow the vehicle to roll over minor terrain irregularities (pits, rails, curbs) without losing speed.
• Fixed situations where a vehicle could get stuck on slight terrain bumps up to 60 cm high, such as shell-holes, rails, basements of destroyed buildings, rocks, hummocks, or debris. Also, vehicles will not lose speed when rolling over a slope with one of their tracks.
• If the vehicle has enough speed, it can jump over ditches, ruts, etc.
• Added temporary change to gun depression upon sudden forward start and braking. This change is experimental.  The change in gun depression is caused by a slight decline of the vehicle hull when engaging suspension at the moment of forward start or braking.
Improvements to Vehicle Controllability on the Move:
• Decreased the loss of speed upon turning a moving vehicle.
• Turns will become smoother.
• Improved control over turn radius—now it will be easier to turn the vehicle by a required number of degrees. To control the turn radius, press or release the "W" button while holding down a direction button ("A" or "D" for left and right turn respectively).  At the same time, if you release the "W" button, the vehicle will sharply decrease its turn radius without a significant loss of speed, and it will be possible to continue the turn by holding down "W" again.  This can be used to effectively flank enemy heavy tanks.
New Vehicle Maneuvers Using the Handbrake:
• When reaching the required speed, a turn with the use of the handbrake will result in a sharp change in movement trajectory ("police turn"). To perform a police turn, block one of the tracks. To initiate a turn, hold down either W+A (for left turn) or W+D (for right turn), then press the Space bar.
 
Vehicle Interaction upon Collisions
• Improved physics will add the ability to overturn an enemy vehicle upon collision if its hull is slightly elevated or the vehicle is standing down a slope. A number of additional factors influence this ability, such as the difference in vehicle weights, vehicle engine power, angle of attack, traction, etc.
An overturned vehicle will be destroyed after 30 s. If a vehicle is laying on its side or roof, it can be easily turned over onto its tracks again with the help from another vehicle.
• An enemy vehicle can now be pushed off a vertical surface, such as a bridge or mountain. That vehicle can also get overturned as the result of the fall
Interaction with Surface
• Added the graphical effect of skidding.
 Other Changes:
• Changed the behavior of vehicles and how their weight is perceived by the player.
• Vehicles can roll over visibly surmountable objects on the map. 

How the Public Test Works
New to testing? Check out our handy guide to public tests.
Eligibility: Every player who registered their account before 3rd  August 2015.
Feedback: please post your general feedback about the test version and any bug reports in the appropriate thread on our forum.

Test client download
  1. Download the test client installer.
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. (9.2 MB)
  3. Run the new copy of the game. The launcher will download all the additional data (SD 5.8 GB, HD 3.1 GB).
  4. Log in and start playing. Remember to post your feedback to this forum thread.

Please be aware of the following:
The test server will be restarted regularly, according to the following schedule:
  • First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database:  09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.

Thank you for taking part in the public test! Good luck and have fun!
Javna Test Igra fizike

Danas Najnovije Raspravljajte na forumu


Javna testa poslužitelja igre fizike je sada otvoren.
Patch bilješke za javnu Test igri fizike

Ljulja pištolj

Dodano eksperimentalnu značajku koja omogućuje igračima da "Rock" pištolj svog vozila tijekom snimanja, iskoristiti malo porastao kutova pištolj depresija / nagiba naprijed nakon starta ili kočenja. Soft ovjes omogućuje "ljulja" na ciljajući krug nakon početka naprijed ili kočenja.

Ovjes Pogon:

• Ovjes će omogućiti da vozilo prevrnuti manjih terena nepravilnosti (jame, tračnice, rubnjaci) bez gubitka brzine.

• Fiksni situacije u kojima se vozilo može zapeti na malim terenima kvrga do 60 cm, kao što su školjke otvore, tračnice, podrumima srušenih zgrada, stijena, humaka ili krhotine. Također, vozila neće izgubiti brzinu kad prevrtanja padini s jednim od svojih pjesama.

• Ako vozilo ima dovoljno brzine, to može skočiti preko jaraka, brazda, itd

• Dodano privremenu promjenu oružja depresije nakon iznenadne naprijed početka i kočenja. Ova promjena je eksperimentalna. Promjena u top depresije uzrokovane blagi pad trupa vozila kada uključenje suspenziju u trenutku početka naprijed ili kočenja.

Poboljšanja vozila upravljivosti u pokretu:

• Smanjen gubitak brzine na okretanje vozila u pokretu.

• Uključuje će postati glatko.

• Poboljšana kontrola nad turn radijusu-sada će biti lakše okrenuti vozilo od potrebnog broja stupnjeva. Za kontrolu prijelazu polumjera, pritisnite ili otpustite "W" gumb dok držite tipku smjera ("A" ili "D" za lijeve i desne strane respektivno). U isto vrijeme, ako pustite "W" gumb, vozilo će oštro smanjiti svoje strane radijus bez značajnog gubitka brzine, a to će biti moguće nastaviti okret kod držite "W" opet. To se može koristiti za učinkovito bok neprijatelju teške tenkove.



Novo vozilo manevri Korištenje ručnu kočnicu:

• Kad postizanja željene brzine, skretanje s uporabom ručne kočnice će rezultirati oštrim promjene kretanja putanje ("Policija pak"). Za obavljanje policijske red, blokirali jednu od pjesama. Za pokretanje red, držite bilo W + A (za lijeve strane) ili W + D (za pravo zauzvrat), a zatim pritisnite razmaknicu.



Vozila interakcija nakon sudara

• Poboljšana fiziku će dodati mogućnost da sruši neprijateljski vozilo nakon sudara ako je njegova trupa je malo povišen ili vozilo stoji niz padinu. Niz dodatnih faktora utječe na tu sposobnost, kao što je razlika u težinama vozila, snage motora vozila, napadnog kuta, vuče, itd

Prevrnute vozilo će biti uništen nakon 30 sekundi. Ako je vozilo polaganje na stranu ili krova, može se lako predati na svojim stazama opet uz pomoć drugog vozila.

• Neprijatelj vozila sada mogu biti gurnula off vertikalne površine, kao što je most ili planine. To vozilo može dobiti poništio kao posljedica pada



Interakcija s površine

• Dodano grafički učinak klizanja.

 Ostale promjene:

• promjene ponašanje vozila i kako je njihova težina je percipiraju igrača.

• Vozila može prevrnuti vidno savladivi objekata na karti.



Kako javnost Test radova

Nova testiranja? Provjerite naše zgodan vodič za javne testove.

Podobnost: Svaki igrač koji je registriran njihov račun prije 3. kolovoza 2015. godine.

Ocjena: molimo objavite vaš feedback o ispitnom verziji i bilo bug izvještaja u odgovarajući thread na našem forumu.



Test klijent za preuzimanje

Preuzmite instalacijski Test klijenta.
Provjerite jeste li odabrati spasiti mjesto koje se razlikuje od redovne World of Tanks igre datoteka. Spremite i pokrenite instalaciju. (9.2 MB)
Pokrenite novi primjerak igre. Lanser će preuzeti sve dodatne podatke (SD 5.8 GB, HD 3.1 GB).
Prijavi se i početi igrati. Ne zaboravite da objavite svoj komentar na ovaj forum thread.


Imajte na umu sljedeće:

Test server će ponovno redovito, prema slijedećem rasporedu:

Prvo Periferija: 04:00 UTC svaki dan. Prosječno trajanje će biti oko 25 minuta.
Drugo Periferija: 05:00 UTC svaki dan. Prosječno trajanje će biti oko 25 minuta.
Središnja baza podataka: od 09:00 UTC svaki dan. Prosječno trajanje će biti oko 2 minute.
Test poslužitelj može biti predmet nepredviđeni ponovnog pokretanja i održavanja.



Hvala vam za sudjelovanje u javnom testu! Sretno i zabavite se!

utorak, 11. kolovoza 2015.

Happy B-DAY WOT









Nadolazeči premijum tenk BT-7A

BT-7



 

BT-7



BT-7

AnnoBT-7.png
USSR | Light Tank | Tier III
Battle Tier
1234567891011
Overview
Mouse over "
" for more information
[Client Values; Actual values in
]
37,000  Credits Cost
210 HP Hit Points
14.11/14.2 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner (Loader)
Mobility
450 hp Engine Power
65.4/20 km/h Speed Limit
50 deg/s Traverse
31.89 hp/t Power/Wt Ratio
No Pivot
Armor
20/15/13 mm Hull Armor
20/15/15 mm Turret Armor
Armament
AP/APCR/HE
Shells
14/800/14
Shell Cost
47/47/62 HP Damage
51/88/23 mm Penetration
26.09 r/m 
Rate of Fire
1226.23
Damage Per Minute
0.46 m 
Accuracy
2.3 s 
Aim time
36 deg/s Turret Traverse
360° Gun Arc
-8°/+25° Elevation Arc
84 rounds Ammo Capacity
General
20 % Chance of Fire
280 m 
View Range
300 m 
Signal Range
Values are Stock - click for Top
BT-7


III
annoBT-7.png
37000
The BT-7 is a Soviet tier 3 light tank.
The BT-7 was a further modernization of the BT series, with a total of 5,556 vehicles of different variants produced from 1935 through 1940.
The BT-7 is a direct upgrade of the BT-2, offering even more speed and acceleration, more HP, and much better turning properties. It is one of the fastest tanks in the game, in exchange for very poor armor and relatively weak armament.
The BT-7 leads to the A-20.

Modules / Available Equipment and Consumables

Modules
Tech List
Tech Tree

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)
II 23 mm VJa 30/42 12/12 110.77 0.54 1.5 71 2750
III 37 mm ZiS-19 58/92/19 40/40/50 28.57 0.39 1.7 200 4250
II 45 mm 20K 51/88/23 47/47/62 28.57 0.46 1.7 250 2530
Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)
II BT-7 mod. 1935 20/15/15 36 280 950 750
III BT-7 mod. 1937 20/15/15 36 300 1050 1730
Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)
V V-2 480 15 750 18750
IV M-17T 500 20 610 13460
IV M-17L 1,400 r/min 450 20 610 10770
Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)
II BT-5 14.2 50 B/2 4000 600
III BT-7 15.5 54 B/2 4000 1700
Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)
III 71-TK-3 300 100 570
IX 12LL 615 110 33600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Enhanced Gun Laying Drive Enhanced Christie Suspension Cyclone Filter Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 

Player Opinion

Pros and Cons

Pros:


  • Excellent speed and ridiculous acceleration
  • Great maneuverability
  • Low profile and good camouflage values
  • ZiS-19 gun has good accuracy when on the move
  • Surprisingly good for ramming


Cons:


  • Paper-thin armor and below average HP.
  • Disappointing damage and penetration on all weapons
  • Bad view range for a scout, passive scouting is even against tier 5 not really an option


Performance

The BT-7 is basically a slightly faster BT-2 with slightly more HP that now faces up to tanks up to Tier 5. It has a choice of three weapons, all of which are carried over from the BT-2. The 23 mm VYa has decent damage output and is particularly good for running-and-gunning while on the move, but is useless against most Tier 4 and Tier 5 tanks. The 45 mm 20K has mediocre accuracy, fairly good penetration, and good damage. The 37 mm ZiS-19 offers the best penetration of all the weapons, and has excellent accuracy but somewhat disappointing damage output.
The BT-7 excels as a raider/breakthrough exploitation tank, the role for which it was originally designed. Once it has broken through the enemy's front line, it can hunt down enemy artillery and, in skilled hands, cause a great amount of disruption and can own basically any tank tier 4 and below. The BT-7 works particularly well in combination with other BT tanks.
While adequate enough to allow the BT-7 to act as a battle tank in Tier 3 or 4 matches, all the weapons have insufficient penetration to deal with heavier tanks that the BT-7 sometimes faces in Tier 5. In such matches, the BT-7 is best used as a support sniper or flanker, not drawing any unnecessary attention to itself. While the BT-7 is quite capable of pulling off the circling technique against heavier tanks and tank destroyers, this should only be used against isolated enemies and with an experienced driver.
The BT-7's great speed and good camouflage also allows it to be used in the scouting role. Its superb speed will allow it to take up forward spotting positions quickly after the start of the game. However, the BT-7's view range is merely ok, though this can be remedied to an extent with the use of Binoculars, Coated Optics, and the Recon or Situational Awareness skills. The BT-7 can also be used as a counter-scout, as it has the speed and sufficient agility and firepower to intercept most enemy light tanks without too much trouble.
In addition, the blistering speed combined with rather decent mass allow ramming to be a somewhat viable option for this tank. But unless your driver has the Controlled Impact skill, this should only be done if your tank has low health, and against serious threats which have a small enough mass to take serious damage from a collision.

Crew Skills

  • Camouflage as the first skill on all the crew members is a good choice and is invaluable if the BT-7 is required to take up the scouting role. Repairs is not very useful, as getting tracked or having the engine damaged on the BT-7 without a repair kit is almost always fatal.
  • A more specialized set of first skills would be Situational Awareness (Commander/Radio Operator), Snap Shot (Gunner/Loader), Smooth Ride (Driver). Situational Awareness provides a bigger view range bonus than Recon, and is generally superior. Snap Shot and Smooth Ride combined act like a Vertical Stabilizer (which the BT-7 does not have access to), reducing the accuracy penalties incurred while moving and rotating the turret. Due to its speed, the BT-7 has higher accuracy penalties while moving than most tanks, and this can be important in helping the BT-7 get its shot off first. Off-Road Driving is also a viable option for the driver to further augment the BT-7's excellent mobility.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is an excellent option. Deadeye is a good perk for the gunner, especially when targeting weakspots like engines and ammunition racks. The gunner also acts as the loader, but the loader only has access to perks which are not particularly useful for the BT-7: Safe Stowage increases the HP of the ammunition rack, but the BT-7's best defence is to not take a hit at all, while the BT-7 will very rarely find itself at under 10% of its HP so that the Adrenaline Rush perk activates.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation.


Early Research

  • All the BT-7's guns carry over from the BT-2, but the 37 mm ZiS-19 needs the conical turret. Both the 23 mm VYa and 45 mm 20K are viable on the BT-7, depending on the preferred playstyle.
  • The 12LL radio can be researched on the SU-26, and should be mounted if available.
  • The first priority should be the M-17F engine, which dramatically increases the BT-7's performance.
  • The BT-7 suspension should be researched next for increased hull traverse speed and load limit
  • The BT-7 conical turret should be researched next, finally allowing the ZiS-19 to be mounted.
  • Finally, the V-2 engine is required to unlock the A-20, but it is inadvisable to equip it; it provides 20 hp less than the M-17F and also weighs 140 kg more, significantly reducing performance. The only benefit it has over the M-17F is a 5% less chance of catching fire when hit.


Suggested Equipment


Improved VentilationCoated Optics Enhanced Suspension Binocular Telescope Camouflage Net Enhanced Gun Laying Drive 


Gallery

Historical Info

The BT-7 was the last of the BT tank series of Soviet cavalry tanks that were produced in large numbers between 1935 and 1940. They were lightly armored, but reasonably well-armed for their time, and had much better mobility than other contemporary tank designs. The BT tanks were known by the nickname Betka from the acronym, or its diminutive Betushka. BT (Russian: БТ) stands for fast tank (Быстроходный танк, Bystrokhodny tank). The successor of the BT-7 Tank would be the famous T-34 medium tank, introduced in 1940, which would replace all of the Soviet fast tanks, infantry tanks, and medium tanks then in service.
click to read more...


Historical Gallery

Sources and External Links

USSR
Light Tanks